14.8 - adjusted
4/17/2024 (200 days ago)
Base Stats
- Health Growth: 100 ⇒ 95
Q - Head Rush
- Head Rush - Range: 450 ⇒ 475
W - Blood Frenzy / Snack Attack
- Blood Frenzy - Bonus Attack Speed: 54/68/82/96/110% ⇒ 55/65/75/85/95%
14.6 - nerf
3/20/2024 (228 days ago)
Q - Head Rush
- Ward Watch: Q can now jump to wards.
W - Blood Frenzy / Snack Attack
- Bonus Attack Speed: 55/70/85/100/115% ⇒ 54/68/82/96/110%
- Snack Attack Healing Based on Damage Dealt: 25/30/35/40/45% ⇒ 24/28/32/36/40%
R - Certain Death
- Damage: 150/300/450 (+50% bonus AD) (+120% AP) ⇒ 150/250/350 (+50% bonus AD) (+120% AP)
14.2 - adjusted
1/24/2024 (284 days ago)
Passive - Crimson Curse
- Healing Amplification: 0.5% per 1% missing health ⇒ 0.4% (+0.025% per 100 bonus health) per 1% missing health
- Bleed Tick Rate: 1 second ⇒ 0.5 seconds (Note: Total bleed damage and duration are unchanged.)
Q - Head Rush
- Damage Type: Physical ⇒ Magic
- Damage: 60/90/120/150/180 (+80% bonus AD) physical damage ⇒ 60/90/120/150/180 (+80% bonus AD) (+60% AP) magic damage
- Defensive Reductions: 10/12.5/15/17.5/20% armor reduction ⇒ 10/12.5/15/17.5/20% armor and magic resistance reduction
- newHealthy Hits: Q now applies on-hit effects and lifesteal
W - Blood Frenzy / Snack Attack
- Bite Heal: 36/42/48/54/60% of damage dealt ⇒ 25/30/35/40/45% of damage dealt (+5% of Briar’s maximum health)
- removedLess Critical Strikes: W no longer critically strikes for 5-65(+5% AD) bonus damage. (Note: W can still critically strike like a basic attack for 100% total AD.)
13.24 - nerf
12/6/2023 (333 days ago)
Base Stats
- Base Armor: 32 ⇒ 30
- Attack Speed Ratio: 0.644 ⇒ 0.669 (Note: Attack speed at level 1 is unchanged.)
Q - Head Rush
- Damage: 60/95/130/165/200 (+80% bonus AD) ⇒ 60/90/120/150/180 (+80% bonus AD)
W - Blood Frenzy / Snack Attack
- Bonus Attack Speed: 60/75/90/105/120% ⇒ 55/70/85/100/115%
E - Chilling Scream
- Damage Reduction: 40% ⇒ 35%
- Healing: 10/11.5/13/14.5/16% of Maximum Health ⇒ 9/10/11/12/13% of Maximum Health
R - Certain Death
- Damage: 150/300/450 (+75% bonus AD) (+110% AP) Physical Damage ⇒ 150/300/450 (+50% bonus AD) (+120% AP) Magic Damage
13.23 - nerf
11/22/2023 (347 days ago)
Base Stats
- Base Health: 610 ⇒ 590
W - Blood Frenzy / Snack Attack
- Bonus Physical Damage: 5/20/35/50/65 (+ 5% total AD) (+ 10% (+3.5% per 100 bonus AD) of the target's missing health) ⇒ 5/20/35/50/65 (+ 5% total AD) (+ 9% (+2.5% per 100 bonus AD) of the target's missing health)
13.22 - nerf
11/8/2023 (361 days ago)
Q - Head Rush
- Physical Damage: 60/100/140/180/220 (+80% bonus AD) ⇒ 60/95/130/165/200 (+80% bonus AD)
R - Certain Death
- Physical Damage: 150/325/500 (+110% bonus AD) (+110% AP) ⇒ 150/300/450 (+75% bonus AD) (+110% bonus AP)
13.21 - nerf
10/25/2023 (375 days ago)
Base Stats
- Attack Speed Growth: 2.3% ⇒ 2.0%
Passive - Crimson Curse
- Heal if Bleeding Target Dies: 100% of remaining bleed ⇒ 125% of remaining bleed
W - Blood Frenzy / Snack Attack
- Recast Bonus Physical Damage: 5/20/35/50/65 (+5% AD) (+10% (+4% per 100 bonus AD) of target missing health) ⇒ 5/20/35/50/65 (+5% AD) (+10% (+3.5% per 100 bonus AD) of target missing health)
13.19 - nerf
9/27/2023 (403 days ago)
Base Stats
- Attack Speed Growth: 2.5% ⇒ 2.3%
W - Blood Frenzy / Snack Attack
- Healing: 35/42.5/50/57.5/65% ⇒ 36/42/48/54/60%
- Increased Damage Against Minions and Monsters: 20% ⇒ 10%
- Maximum Percent Missing Health Damage Against Minions and Monsters: 500 ⇒ 400
E - Chilling Scream
- Bugfix: Fixed a bug where knocked back enemies would sometimes not be stunned after hitting player-created terrain.
R - Certain Death
- newINCOMING!: Pinging R now tells teammates which enemies are in range.
- Bugfix: Fixed a bug where Briar would become stuck attacking the wrong targets if Certain Death's target died during the cast time.